using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if ENABLE_LEGACY_INPUT_MANAGER
#elif ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif

#if ENABLE_LEGACY_INPUT_MANAGER
public class InputModuleProxy : UnityEngine.EventSystems.StandaloneInputModule
{
}
#elif ENABLE_INPUT_SYSTEM
    public class InputModuleProxy : UnityEngine.InputSystem.UI.InputSystemUIInputModule
    {
    }
#else
    public class InputModuleProxy
    {
    }
#endif
